Portrait one-hand combat
A mobile-first 3D survival-shooter loop designed around fast movement, automatic aiming and firing, dash, and a charged Grid Burst ability.
ASHENGRID: SURVIVAL
ASHENGRID: SURVIVAL is an original portrait, one-hand 3D survival shooter in active development at DCW Games. Fast combat is paired with relay-sector missions and persistent shelter progression in a collapsed near-future world.
Current game direction
A mobile-first 3D survival-shooter loop designed around fast movement, automatic aiming and firing, dash, and a charged Grid Burst ability.
In 2049 the automated ASHENGRID power-and-defense network collapses during a bioelectric outbreak, leaving Relay Runner ROOK to restore the grid.
The current project scope includes five missions progressing toward the WARDEN boss guarding the final relay.
Armory, Medbay, Workshop, and Grid Core progression gives runs a light persistent layer beyond individual missions.
The Godot project includes configured Android and Windows export paths for development builds.
Development currently uses Godot Engine 4.7.2 stable with GDScript and the Mobile renderer.